Tradeskills
From Fallen Earth Wiki
Contents |
[edit] Introduction to Tradeskills
There are 11 core tradeskills in the game:
A player can learn as many tradeskills as they want, but due to the time component required to raise them (see below) it will be hard to master more than a handful. All players start with basic levels in all tradeskills, so all players can learn a handful of recipes from each tradeskill and decide what they want to concentrate on.
[edit] Getting Components
Basically players will collect components from scavenging, harvesting minerals, plants, or animals, breaking down existing items, or from creature drops. Scavenging and harvesting plants and minerals will be done by interacting with nodes that spawn in appropriate areas throughout the world. These can vary from special mutant cacti that produce healing salves to getting bits of rubber from piles of old tires. Creatures can be skinned to get items such as leather, meat, bone, toxins (giant spiders!), or acid (giant ants!).
Most creatures in the game will drop components as loot as opposed to finished items, encouraging players to make items instead of simply camping spawns until you get equipment you can use, though creatures will drop finished goods as well. A character who equips himself completely from drops is not going to have equipment as good as the character who gets his through tradeskills, either by making them himself or buying them from others. Some rare tradeskill items will require rare components that can only be acquired from certain rare spawns, but getting the finished item still requires the participation of a crafter. So really to get the best gear in the game a crafter is probably going to be involved at some point.
We have an extensive list of components, everything from Tainted Meat to Scrap Copper to Strong Antibiotics to Ragged Kevlar. Components exist in different quality levels, such as Scrap Copper versus Salvaged Copper. Characters will be able to improve the quality of components (or create components from other components) through the use of Science and Nature.
Also, players will be able to break down existing items to get some of their component parts.
[edit] Getting Recipes
Characters do not learn individual recipes in Fallen Earth; instead they learn groups of recipes called a Knowledges (Knowledges are also used to teach things like combat abilities or mutation powers). Each Tradeskill Knowledge has one or more related recipes that the player learns when they acquire the knowledge. For example if you learn Axe, a Weaponry Knowledge, you'll learn to make a number of axes with different abilities. If you learn T-Shirt, an Armorcraft Knowledge, you'll learn a number of different T-Shirt recipes, each of a different color so you can customize your appearance. Each recipe requires a different list of components.
[edit] Gaining Knowledge
- Missions: Some missions will provide Knowledges as a reward. These are normally special Knowledges that can only be gained through that mission. These are spread throughout the game with at least one in every town (we are going to have literally hundreds of towns over the course of the game), so if you want to learn every last crafting recipes for a given skill, it will take a lot of travel.
- Trainers: Trainers in towns will sell books that teach common, readily available knowledges. Not all Knowledges will be available at all trainers (good luck finding a well-supplied Science trainer in a CHOTA town).
- Treasure Books: These can be found on some mobs, such as crazy technology-worshiping cultists, or in containers that players discover.
- Teaching: Players with the Teaching tradeskill can teach Knowledges they already know to other players by creating their own Knowledge books. Not all Knowledges will be able to be taught in this fashion, but most will.
[edit] Using Tradeskills
Once a player has acquired the recipe and the components he now you can make an item. Most items can be made while doing other things such as fighting or exploring, but some particularly large objects may require special conditions such as standing still. Each item takes real time to make, varying from anywhere from a few minutes for a basic items like food or medkits, to a few hours for weapons or armor, to several weeks for cars. This time passes regardless whether the player is logged into the game or not. A number of items can be queued up to complete while offline. For each item made, the player's tradeskill increases by a variable amount depending on the complexity of the item. Also, experience is gained for crafting items, allowing characters to level up completely by crafting if they wish but experience through crafting done is only gained while online.
[edit] Improving Tradeskills
Tradeskills improve each time you make an item that is still a challenge to you, in other words somewhat near your level. The gain varies on the time and resources spent on the item.
Like all skills, tradeskills are governed by attributes that limit how high you can raise them. Tradeskills are limited by Perception and Intelligence, meaning if you want to be a master crafter you have to max out your Perception and Intelligence. Characters can get far in tradeskills without doing so, but will never be the best.
See Also: Crafting

