Attributes
From Fallen Earth Wiki
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[edit] Summary
Attributes define the basic abilities of a character. The primary attributes are:
- Strength
- Endurance
- Coordination
- Dexterity
- Intelligence
- Willpower
- Perception
- Charisma
All attributes begin at 11 and increase 1 point per level, in addition to points gained through APs. APs can raise attributes up to 50% higher than its base value for a given level, so a 20th level character with a base Strength of 30 could have a strength of 45 if he spent 75 APs (30/2*5 APs) on raising his Strength.
[edit] Attribute Details
[edit] Strength
Controls your character's muscle power. Affects Melee and Armor Use skills. Has a minor effect on hit points. Determines weight allowance and how much gear you can carry. Affects some mutation skills.
[edit] Endurance
Controls your character's health and resistance to damage. Affects Athletics skill and Armor Use Skill. Greatly affects Hit Points and Stamina. Affects some mutation skills.
[edit] Coordination
Controls your character's ability to control his body's movements. Affects Dodge, Evade, Athletics, and Stealth
[edit] Dexterity
Controls your character's control over his hand movements. Affects Rifle, Pistol, and Melee skills. Affects some mutation skills.
[edit] Intelligence
Controls your character's learning and problem solving ability. Establishes limits on all trade skills, along with Perception. Slightly affects Gamma. Affects some mutation skills.
[edit] Willpower
Controls your character's force of Will. Affects all [[Category:Skills:Mutation Skills|mutation skills]. Greatly affects Gamma and slightly affects Stamina.
[edit] Perception
The acuity of your character's senses. Helps see through Stealth abilities. Affects nearly every skill in the game (Rifle, Pistol, Melee, Dodge, Evade, Group Tactics, First Aid), though usually to a minor extent. Establishes limits on Tradeskills.
[edit] Charisma
Controls your character's interpersonal skills. Affects faction relations, prices when buying and selling from NPCs, managing NPCs and pets, etc. Affects the Group Tactics skill and some mutation skills.

