Advancement
From Fallen Earth Wiki
There are two ways players advance in Fallen Earth: through the accumulation of experience points and the accumulation of Advancement Points.
[edit] Experience Points
These are gained through combat, crafting, exploration, and missions. Experience points raise your level and are the most basic form of advancement in the game. A character requires a certain amount of experience points to go up a level; each time a player earns 1/10th of the experience needed to go up a level, they earn 2 AP. Each time a player goes up a level, their attributes receive a small boost. The difference between levels is very small, with APs being much more important than level advancement. Players of drastically different levels can still be competitive depending on how their APs are spent.
[edit] Advancement Points
Advancement points are spent to raise skills, mutation skills, and attributes. They may be spent in any way the player selects, though each skill and mutation skill has two attributes that limit how high it may be raised, such as Strength and Dexterity for Melee. Those attributes must be raised for the skill to reach its maximum for the character's level. One AP will raise a skill 1 point, and 5 AP will raise an attribute 1 point (both of which are further detailed below). Characters earn 2 AP each 1/10th of a level they progress, and APs can be earned through missions in addition to the normal AP grain through experience points. Players will earn enough APs over the course of the game to max out a good number of attributes and skills, so you can be combat-effective while also being a master crafter or someone who doesn't focus just on one thing. Most characters will be able to have 3-5 attributes and 3-5 skills at the maximum level for most of the game if they so choose.
See Also: Attributes

